
Simi Kusoni
HelloKittyFanclub
25
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Posted - 2012.01.05 13:49:00 -
[1] - Quote
Tidurious wrote:The self destruct implies (as I'm sure you've seen when you look at the box that appears when you blow up your ship) that explosives are already in your ship. These explosives take a little time to arm and to give you time to re-consider your decision. That is the reason for the two minute timer. That is why a Rifter and a Supercap take the same time to explode.
Killmails are silly, but they will never be removed by CCP - a lot of people would quit this game if they couldn't get their rocks off by getting a better ranking on battleclinic or other sites. It's pathetic, but it's the truth. Justifying in game mechanics with RP 
Lord Aliventi wrote:Problem: Aside from podding yourself, the self-destruct mechanism is mainly used now days to just deny the people shooting at your ship a KM. You're going to kill my Nyx? Not if I SD it first. Also, it's a get out of jail free card since it won't show up on any killboards, isk-efficiency, or pilot history of kills/losses.
Why it doesn't make sense: Frigates are about the size of a 747 jet. I could see you hitting a button in one of those and 2 minutes later enough goes wrong that it just explodes. That makes sense. What doesn't make sense is a Super the length of 3 U.S. Aircraft Carriers and then some, and has an equivalent mass of almost 16 U.S. Aircraft Carriers, going up in 2 minutes.
Proposed Solution: Scale the self-destruct timer based on ship size. This will still give you the option of SD'ing your ship if you want, but it prevents you from using it to just save your killboard. Frigates: 2 min Cruisers: 4 min BC: 5 min BS: 8 min Carriers: 16 min Supercarriers: 32 min Titans: 45 min
Feel free to point out that I just a KM. tbh that is part of the reason. I like showing off that my alliance and I killed capital ships. I find Eve more enjoyable when I have a record of things that I help kill. I support this but the timers are too long, maybe half them. For example a battlecruiser wouldn't last 5 minutes, even against another solo battlecruiser. Same with a battleship, 8 minutes makes it nigh on impossible to self destruct in combat, which IMHO is bad.
The supercaps and titans thing I'll leave to people who do nullsec warfare. Personally I'd like to see the timers long enough that a small gang could kill them (by small gang, I mean about ten dreads, a few spider carriers and some neut ships), but I don't know how long they should be for those massive multiple supercap and titan fleet fights. |